Time Crisis (1995)

19 November 1997PAL
ArcadeShooter
In stock at 4 shops6 shops hold a copy From $19.95 to $46.74 at 4 shops · New and pre-owned, as each shop lists itWhere to buy
Shipping is each shop's own published rate, read 1 November 2026; the shop's checkout has the final figure. Otaku Mart
Also listed as“Time Crisis (PLATINUM)(COMPLETE)” · “Time Crisis (PS1)” · “Time Crisis (PS1) - Case Cover Manual Disc - Excellent condition” · “Time Crisis (PS1) - Case Cover Manual Disc - Poor condition” · “Time Crisis (Platinum) • CIB” · “Time Crisis (Platinum) • Loose” · “Time Crisis - PS1 Game” · “Time Crisis PS1” · “Time Crisis • Loose” · “[Pre-Owned] [Ps1] Time Crisis” (the names New Zealand shops actually use for this release).
About this game
Time Crisis is a light gun shooter arcade game released by Namco in December 1995. It was later ported for the PlayStation in 1997, bundled with the Guncon light gun controller. Time Crisis is a three-dimensional first-person rail shooter similar to Virtua Cop and The House of the Dead installments, in which the player uses a light gun to fire at on-screen enemies. Time Crisis is best known for its cover system, in which players can duck behind cover to avoid enemy fire and reload their weapons. There are three stages, each consisting of three areas and a boss battle. The unique features are described below. A foot pedal that performs multiple functions: when the pedal is released, the player takes cover to conserve hit points while reloading the gun. While the pedal is released, the player cannot attack. In console conversions, a button command replicates the foot pedal's functions. The player loses a life if he/she is hit by a direct bullet or obstacle whilst not taking cover, with the game ending if he/she loses all lives. A light gun (introduced in Point Blank), which utilized a special memory chip to synchronize areas of the screen's image as the player rotated the gun around. The light gun also features a blowback function, which simulates real-life gun recoil. A countdown timer, recharged by clearing an area of enemies. As running down the clock causes an instant game over, the player must take risks, shooting enemies rapidly and hiding only when necessary. A time extension is rewarded when an area is passed, and there are also time bonuses awarded for shooting certain enemies quickly. The PlayStation port features an exclusive side-story mode, in which the player's performance, such as how quickly he can clear an area, affects the path he takes through the game, resulting in multiple possibilities.
Where this came from
Title and release dates from Wikidata (CC0), enriched from IGDB. Availability and price read from each shop’s own public catalogue, nightly. The price shown is the shop’s own, stated by the shop.