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Super Smash Bros. Melee (Nintendo GameCube, 2001)

Super Smash Bros. Melee cover

24 May 2002PAL

FightingPlatform

In stock at 1 shop2 shops hold a copy

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Also listed as“Super Smash Bros. Melee Poor Condition • CIB” · “Super Smash Bros. Melee - Complete / A / Black Label” · “Super Smash Bros. Melee - Complete / A / Platinum” · “Super Smash Bros. Melee - Complete / B / Black Label” · “Super Smash Bros. Melee - Complete / B / Platinum” · “Super Smash Bros. Melee - Complete / C / Black Label” · “Super Smash Bros. Melee - Complete / C / Platinum” · “Super Smash Bros. Melee - Incomplete (No Manual) / A / Black Label” · “Super Smash Bros. Melee - Incomplete (No Manual) / A / Platinum” · “Super Smash Bros. Melee - Incomplete (No Manual) / B / Black Label” · “Super Smash Bros. Melee - Incomplete (No Manual) / B / Platinum” · “Super Smash Bros. Melee - Incomplete (No Manual) / C / Black Label” and 3 more (the names New Zealand shops actually use for this release).

About this game

A crossover platform fighting game featuring characters from Nintendo franchises including Mario, The Legend of Zelda, Star Fox, Pokémon, and Fire Emblem. Unlike traditional fighters, the goal is to knock opponents off the stage rather than deplete a health bar. Damage accumulates as a percentage, increasing the distance a character is launched when hit. Players use simple one-button inputs combined with joystick directions to execute moves. The game supports up to four players simultaneously and includes various single-player modes alongside its multiplayer focus. Its fast-paced, aggressive gameplay fostered a long-running competitive esports scene that persisted well beyond the game's original lifespan.

Where this came from

Title and release dates from Wikidata (CC0), enriched from IGDB. Availability and price read from each shop’s own public catalogue, nightly. The price shown is the shop’s own, stated by the shop.

1Releases shown
1Stocked in NZ
ALL REGIONSPAL, NTSC and JP
Games metadata is powered by IGDB.com Release data from Wikidata (CC0) and IGDB