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Scooby-Doo! Night of 100 Frights (2002)

Scooby-Doo! Night of 100 Frights cover

20 May 2002PAL

AdventurePlatform

In stock at 2 shops4 shops hold a copy From $59.95 to $62.99 at 2 shops · New and pre-owned, as each shop lists it

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Xbox

PAL · 27 August 2003

No New Zealand shop we read has listed this release.

The shop lists these as NTSC-U. We have no NTSC-U release of this game on PlayStation 2 on record, so they are shown here rather than counted as a release.

PlayStation 2

NTSC-U copies

Held by 1 shop · 0 in stock

Level Up Gaming NZNTSC-U$14.00$13.00Sold

Details as each shop states them

Also listed as“Scooby Doo: Night of 100 Frights - Complete / A” · “Scooby Doo: Night of 100 Frights - Complete / B” · “Scooby Doo: Night of 100 Frights - Complete / C” · “Scooby Doo: Night of 100 Frights - Incomplete (No Manual) / A” · “Scooby Doo: Night of 100 Frights - Incomplete (No Manual) / B” · “Scooby Doo: Night of 100 Frights - Incomplete (No Manual) / C” · “Scooby-Doo! Night of 100 Frights (COMPLETE)” · “Scooby-Doo! Night of 100 Frights - NTSC PS2 Game” · “Scooby-Doo! Night of 100 Frights - PS2 Game” · “Scooby-Doo! Night of 100 Frights - Complete / A” · “Scooby-Doo! Night of 100 Frights - Complete / B” · “Scooby-Doo! Night of 100 Frights - Complete / C” and 5 more (the names New Zealand shops actually use for this release).

About this game

Scooby-Doo! Night of 100 Frights is a third person platform game with action elements that was developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube and Xbox consoles. The game was first released on May 20, 2002 in North America and was released later that year in PAL regions. It is the first Scooby-Doo! video game title to come to sixth generation consoles. The game became a Greatest Hits title in 2003.[1] The game had a follow up titled Scooby Doo: Mystery Mayhem. The game puts players in the control of Scooby-Doo in a story that revolves around him searching for the rest of the gang around a haunted mansion after they're kidnapped by an eccentric villain. The game has twelve areas, ranging from graveyards and secret labs to fishing villages and haunted mazes. The game received mixed reviews from critics, mainly criticizing the game's simplicity, although its massive environments staying true to the Scooby-Doo! universe was praised by critics and fans alike. Fans of the original show loved the game, feeling it was compensation for the N64 game released in 2000. The game also marks the first and only time Don Knotts did voice work for a video game, though he did do previous voice work in the Scooby-Doo universe.[2]

Where this came from

Title and release dates from Wikidata (CC0), enriched from IGDB. Availability and price read from each shop’s own public catalogue, nightly. The price shown is the shop’s own, stated by the shop.

3Releases shown
1Stocked in NZ
ALL REGIONSPAL, NTSC and JP
Games metadata is powered by IGDB.com Release data from Wikidata (CC0) and IGDB