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S.C.A.R.S. (1998)

Also known as Super Computer Animal Racing Simulation

S.C.A.R.S. cover

4 December 1998PAL

Racing

In stock at 1 shop2 shops hold a copy

Also listed as“S.C.A.R.S. - PS1 Game” · “S.C.A.R.S. • Loose” · “Super Computer Animal Racing Simulation - PS1 Game” (the names New Zealand shops actually use for this release).

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Where to buy

Choose a platform

Nintendo 64

PAL · 4 December 1998

Held by 1 shop · 1 in stock

YappaLoose game$24.95In stock

Details as each shop states them

PC (Microsoft Windows)

PAL · 4 December 1998

No New Zealand shop we read has listed this release.

PlayStation

PAL · 4 December 1998

Held by 1 shop · 0 in stock

Level Up Gaming NZ$9.00$8.00SoldLevel Up Gaming NZ$7.00$6.00Sold

Details as each shop states them

About this game

In this game players take control of cars that take the shape of different animals. The game itself takes the role as a combat racing game as it features weapons to use against your opposition while racing, and the computers can do the same to you. The game has four modes: Grand Prix, Challenge and Time Attack. The object of this game is to compete in the Grand Prix and to unlock new tracks and cars. The difficulty of each tournament is determined by which cup you choose to race for. The first cup you race for is the Carbon cup, and once you've beaten that you will unlock other cups that are based on elements like crystal, and diamond. Once you have won a tournament you will unlock a new cup to compete for, new levels to race in, and the chance to challenge other cars to gain access to them for use in Grand Prix races and vs mode. While Racing you can acquire weapons located around the tracks to help you finish the race quicker or to slow down your opponents so you can overtake them. The combat system is different from many games, except for having health and being destroyed for a limited amount of time, if you or an enemy is hit by a weapon you will be temporarily be slowed downed which gives your opponent time to overtake you. They're some weapons that can be avoided by using your cars jump jets; all cars have jump jets and can be used to avoid certain weapons, however not all weapons can be avoided even with the Jump Jets. The weapons are: turbo boost, magnets, seeker-style missiles, a boomerang, time bombs, stingers, stoppers, rounds of bullets, and a shield.

Where this came from

Title and release dates from Wikidata (CC0), enriched from IGDB. Availability and price read from each shop’s own public catalogue, nightly. The price shown is the shop’s own, stated by the shop.

3Releases shown
1Stocked in NZ
ALL REGIONSPAL, NTSC and JP
Games metadata is powered by IGDB.com Release data from Wikidata (CC0) and IGDB