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Metroid: Other M (2010)

Metroid: Other M cover

3 September 2010PAL

AdventurePlatformShooter

In stock at 3 shops5 shops hold a copy From $14.99 to $119.00 at 3 shops · New and pre-owned, as each shop lists it

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Wii

PAL · 3 September 2010

Held by 5 shops · 3 in stock

From $14.99 to $119.00 at 3 shops · New and pre-owned, as each shop lists it

Mr PixelDisc only$14.99In stockRetro Realm GamesNo manual$17.99In stockOverkill GamesNew$119.00In stockAppleby GamesComplete · Mint$29.99SoldMr PixelComplete$29.99SoldYappaComplete$24.95Sold

Details as each shop states them

Wii U

PAL · 31 March 2016

No New Zealand shop we read has listed this release.

Also listed as“Metroid Other M (NO MANUAL)” · “Metroid Other M (Wii) *MINT COMPLETE*” · “Metroid: Other M - Nintendo Wii” · “Metroid: Other M - Disc Only” · “Metroid: Other M - Disc, Case, Cover & Manual” · “Metroid: Other M • CIB” (the names New Zealand shops actually use for this release).

About this game

A part of the Metroid series, it features gameplay in both first- and third-person perspectives, and is the first installment of the franchise to feature melee attacks which could only be executed when an enemy's health was reduced to a certain degree. The game gave significant focus on plot and characterization, with extensive usage of cinematics and voice acting. The regular gameplay features a third person perspective, where players hold the Wii Remote horizontally. Samus can jump, fire the arm cannon, and turn into a morph ball, which can roll into narrow passages and drop energy bombs. While gameplay is similar to early Metroid titles, the game's environments are three-dimensional and movement is not limited to a two-dimensional plane. Other M is the first in the series to feature a melee combat system. With well-timed button presses, players can use special techniques such as the Sense Move, which allows them to dodge enemy attacks, and the Overblast, where Samus jumps on the enemy and fires a charged shot at point-blank range. When the Wii Remote is pointed towards the screen, the angle switches to a first-person view, where players can lock onto targets and fire missiles; however, players cannot move in this perspective. There are several instances where players will have to constantly switch between play modes; for example, fighting off a horde of flying enemies in third person, while switching to first person to destroy their spawn points. Additionally, the first-person mode is also used in exploration, such as locating hidden items.

Where this came from

Title and release dates from Wikidata (CC0), enriched from IGDB. Availability and price read from each shop’s own public catalogue, nightly. The price shown is the shop’s own, stated by the shop.

2Releases shown
1Stocked in NZ
ALL REGIONSPAL, NTSC and JP
Games metadata is powered by IGDB.com Release data from Wikidata (CC0) and IGDB