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Mario Kart 64 (1996)

Mario Kart 64 cover

24 June 1997PAL

ArcadeRacing

In stock at 1 shop5 shops hold a copy

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Also listed as“Mario Kart 64” · “Mario Kart 64 (Boxed) - Boxed Complete / A / Black Label” · “Mario Kart 64 (Boxed) - Boxed Complete / A / Platinum” · “Mario Kart 64 (Boxed) - Boxed Complete / B / Black Label” · “Mario Kart 64 (Boxed) - Boxed Complete / B / Platinum” · “Mario Kart 64 (Boxed) - Boxed Complete / C / Black Label” · “Mario Kart 64 (Boxed) - Boxed Complete / C / Platinum” · “Mario Kart 64 (Boxed) - Boxed Incomplete (No Manual) / A / Black Label” · “Mario Kart 64 (Boxed) - Boxed Incomplete (No Manual) / A / Platinum” · “Mario Kart 64 (Boxed) - Boxed Incomplete (No Manual) / B / Black Label” · “Mario Kart 64 (Boxed) - Boxed Incomplete (No Manual) / B / Platinum” · “Mario Kart 64 (Boxed) - Boxed Incomplete (No Manual) / C / Black Label” and 7 more (the names New Zealand shops actually use for this release).

About this game

Mario Kart 64 is the second main installment of the Mario Kart series. It is the first game in the series to use three-dimensional graphics, however, the characters and items in this game are still two-dimensional, pre-rendered sprites. The game offers two camera angles and three engine sizes: 50cc, 100cc and 150cc. Each kart has distinctive handling, acceleration and top speed capabilities. Shells that you fire at rival racers, Bananas that make them skid out and Lightning Bolts that make them small and very slow are just a few of the game's unique power-ups.

Where this came from

Title and release dates from Wikidata (CC0), enriched from IGDB. Availability and price read from each shop’s own public catalogue, nightly. The price shown is the shop’s own, stated by the shop.

3Releases shown
1Stocked in NZ
ALL REGIONSPAL, NTSC and JP
Games metadata is powered by IGDB.com Release data from Wikidata (CC0) and IGDB