Magic Carpet 2: The Netherworlds (PC, 1995)

12 March 2013PAL
Shooter
In stock at 1 shop1 shop holds a copyAlso listed as“Magic Carpet 2: The Netherworlds * RARE PC Game” · “Magic Carpet 2: The Netherworlds - RARE '95 PC Game” (the names New Zealand shops actually use for this release).
Where to buy
Shipping is each shop's own published rate, read 1 November 2026; the shop's checkout has the final figure. Level Up Gaming NZ
About this game
Magic Carpet 2: The Netherworlds was the follow-up of the successful yet underrated game, Magic Carpet. It fixed many of the design complaints present in the first Magic Carpet. The basic concept of the game remains the same as Magic Carpet, with the player being able to build a castle, collect mana, destroy creatures for their mana and battle rival sorcerers. It featured the addition of night-time levels, and underground levels, which not only helped alleviate the repetitiveness of the preceding game, but also accompanied the storyline progression, which was mapped out before each level. Underground levels, however, do not have rival wizards. There are also several secret entrances to reach hidden levels, where the player can gain more spells and experience. Also unlike its predecessor, the game proceeded by completing various missions such as reaching checkpoints and destroying specific buildings/monsters, rather than just simple accumulation of mana.
Where this came from
Title and release dates from Wikidata (CC0), enriched from IGDB. Availability and price read from each shop’s own public catalogue, nightly. The price shown is the shop’s own, stated by the shop.