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Gain Ground (1988)

Gain Ground cover

about 1990PAL

ArcadeReal Time Strategy (RTS)ShooterStrategy

In stock at 1 shop1 shop holds a copy

Also listed as“Gain Ground • CIB” (the names New Zealand shops actually use for this release).

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Where to buy

Choose a platform

No New Zealand shop we read has listed this release.

Sega Mega Drive/Genesis

NTSC-J · 3 January 1991

Held by 1 shop · 1 in stock

YappaComplete$224.95In stock

Details as each shop states them

Wii

PAL · 2 February 2007

No New Zealand shop we read has listed this release.

PC (Microsoft Windows)

PAL · 1 June 2010

No New Zealand shop we read has listed this release.

About this game

In Gain Ground, players control one of a set of characters at a time. There are twenty characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out. Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party. The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters. There are 40 levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have 50 levels in the game.

Where this came from

Title and release dates from Wikidata (CC0), enriched from IGDB. Availability and price read from each shop’s own public catalogue, nightly. The price shown is the shop’s own, stated by the shop.

4Releases shown
1Stocked in NZ
ALL REGIONSPAL, NTSC and JP
Games metadata is powered by IGDB.com Release data from Wikidata (CC0) and IGDB