Breath of Fire: Dragon Quarter (PlayStation 2, 2002)

14 November 2002
Role-playing (RPG)Strategy
In stock at 3 shops4 shops hold a copy From $59.49 to $84.99 at 3 shops · New and pre-owned, as each shop lists itWhere to buy
Also listed as“Breath of Fire Dragon Quarter (PS2) *EXCELLENT & COMPLETE*” · “Breath of Fire: Dragon Quarter (COMPLETE)” · “Breath of Fire: Dragon Quarter (PS2) *EXCELLENT & COMPLETE*” · “Breath of Fire: Dragon Quarter - RARE PS2 Game” · “Breath of Fire: Dragon Quarter • CIB” (the names New Zealand shops actually use for this release).
About this game
Breath of Fire: Dragon Quarter is a radical departure from the previous titles of the Breath of Fire series, and in some ways from standard Japanese-style role-playing games in general. The game is built like a huge dungeon crawler, with no overworld map. The combat is tactical: each character has action points (AP), which can be used to move around the screen during an enemy encounter, and perform a variety of combo attacks. There is no magic in the game, and many of the items found in dungeons are random. All the enemies are visible on screen. Depending on who first initiated a physical contact, the party or the enemies get an extra turn in battles. The game allows (and even encourages) the player to restart it from the beginning, keeping the items and the party experience. The game also features a special counter - Ryu can use his traditional dragon transformation abilities, but the counter raises with each such transformation, and when the counter reaches 100, the game is over. Raising the D-ratio allows characters to access new areas every time the game is replayed.
Where this came from
Title and release dates from Wikidata (CC0), enriched from IGDB. Availability and price read from each shop’s own public catalogue, nightly. The price shown is the shop’s own, stated by the shop.