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AIII S.V.: Take the A-Train 3 S.V. (Super Famicom, 1995)

AIII S.V.: Take the A-Train 3 S.V. cover

29 September 1995NTSC-J

Simulator

In stock at 1 shop1 shop holds a copy

Also listed as“AIII S.V.: Take the A-Train 3 S.V. • Loose” (the names New Zealand shops actually use for this release).

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Where to buy

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Super Famicom

NTSC-J · 29 September 1995

Held by 1 shop · 1 in stock

YappaLoose game$25.95In stock

Details as each shop states them

About this game

The game puts players in command of a railway company. There are no rival companies; the player controls the only one in the city and the game is resultingly fairly open-ended. A-Train III is the first game in the series to make use of near-isometric dimetric projection to present the city, similar to Maxis's SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. These can provide extra revenue for a passenger service, but also allowing the city to develop and grow can be seen as a goal in itself. As well as the buildings built by the computer, in response to the materials being present, the player can construct their own buildings, such as ski resorts and hotels, and make profits from them if the conditions are right.

Where this came from

Title and release dates from Wikidata (CC0), enriched from IGDB. Availability and price read from each shop’s own public catalogue, nightly. The price shown is the shop’s own, stated by the shop.

1Releases shown
1Stocked in NZ
ALL REGIONSPAL, NTSC and JP
Games metadata is powered by IGDB.com Release data from Wikidata (CC0) and IGDB